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12.02.2019
Medieval 2 Total War Westeros Mod Download Deutsch 10,0/10 7034 votes
Medieval 2 total war mods steam

Ferrari edition traffic assist pro 7929 tmc update chrome. Hi, I'm Marcus from Total War Center, and head of the Song of Ice & Fire mod for Medieval II: Total War. Link here: The mod is moving forward nicely, but in order to make it as accurate as possible, we need your help! In order to help us, you don't need M2 or even any knowledge of the game, merely copies of the series and good researching skills. For those interested, researchers who are knowledgeable and contribute may earn a spot to beta test.

Nov 13, 2006  For Medieval II: Total War on the PC, a GameFAQs Answers question titled 'Westeros total War in German???'

Now, for what we actually need. We are in great need of skinners and people with graphics skills, Photoshop and other programs. Please reply if interested.

For researching, there are several things we need. In order to keep things, well, ordered, we'll do them step by step. First thing is we need to assign medieval cultures to represent Westeros ones in-game. The factions we will be using for the first release are: Stark Lannister Tyrell Tully Arryn Martell Greyjoy Baratheon/Renly Baratheon/Stannis Baratheon/Joffrey Nights Watch Wildlings And the cultures that we have available to represent them.

Medieval 2 Total War Westeros Mod Download Deutsch

Kachestvennoe udostoverenie na gotovuyu produkciyu blank. Bear in mind these are cultures between 1080 and 1500 A.D. Northern European: England, France, Holy Roman Empire, Scotland, Denmark, Normans, Saxons (Of England, not the Duchy of Saxony) Southern European: Spain, Venice, Sicily, Milan, Portugal, Papal States Eastern European: Hungary, Poland, Russia Greek: Byzantine Empire Middle East: Mongols, Timurid, Moor, Egypt, Turks Mesoamerican: Aztec Unless it is absolutely necessary, please avoid using Normans and Saxons, as I'm not sure if they can be incorporated into the game map. Also, each culture acn eb used only once. Basically what we need you to do is research and post the best culture to represent each of the houses.

To clarify, 'culture' is based upon the look and 'feel' of the faction. Voices, portraits, building style, etc, *NOT* the military style.

Discussion is welcome, and actual references from the text will strengthen your points. We need this to be as accurate as possible. Thanks for your help, it's greatly appreciated.

~Marcus & Westeros Team. Hi Marcus, I'm not too familiar with the game. Could you please explain the difference between culture and faction units, and what culture affects?

As you've explained it to me (via IM) culture affects things like voices, portraits, the appearances of buildings, and so on; but that units are not inherent to culture Stark (Scottish probably, I suppose. See where the North and Scotland are kind-of, sort-of equated in terms of their relation to chivalric culture in Westeros/Medieval Europe. Also the thing about having clans and so on.) Tyrell (France, absolutely. France was very wealthy and powerful in its time, and was the center of chivalric culture in the Middle Ages. The Reach and the Tyrells are very wealthy and powerful in their time, too, and the Reach is the heart of chivalric culture in the Seven Kingdoms, according to GRRM. See for GRRM drawing a direct parallel between the Reach and France in this regard.) Lannister, Tully, and Arryn -- This is all a bit of a toss-up, IMO. In all cases, we're looking at some sort of northern European culture, and I suppose they can be interchangable.

The Eyrie was inspired by, as noted. Do HRE late-stage castles look somewhat like that? They may fit best, then.

Then either Tully or Lannister get the English, I guess; doesn't really matter who gets which, I suppose. I don't know, use Spain or Portugal or perhaps Sicily? I've no idea what their structures look like. Martell (George has indicated that Dorne, in conception, is something like Spain under the Moors.

Descriptions of some structures in Dorne -- the Shadow City, the Tower of the Sun -- suggest Moorish/Arabic influences, as well [domed towers, mud-brick buildings, bazaars]. So, for culture, Moors, or possibly Egypt or Turks.) Greyjoy (Obviously something in the Scandinavian. Denmark, probably, or the Saxons perhaps.) Baratheon/Renly - It's getting difficult here, because we're running out of northern Europeans. Most of Westeros should be in that style.

The stormlands certainly should. Baratheon/Stannis - Maybe Sicily -- island type kingdom, with some Valyrian and possibly Free Cities influences in terms of its architecture. Baratheon/Joffrey - Well, maybe Venice? ETA: Or Milan, or something. Again, not familiar with how these cultures 'look and feel' in the game, so these are wild stabs.

Nights Watch - No clue to be honest. Or maybe that's better for the wildlings, actually. Normans, I guess, if the difficulties don't prove too great? Wildlings - Russians maybe. I have done some playing with M2 and come to the conclusion that factions can be changed within culture groups.